Installation and configuration

Note

The software is in active development, and while we do our best to ensure that there are no issues present, there might be some. We welcome bug reports and feature requests on the GitHub repository.

Executable

Once the requirements described in System requirements, are installed and working correctly, the user can download and unzip the provided iDaVIE.1.0.zip, which contains the executable .exe (and other reference files). The zip file is available on Github at this link.

To start the software, double-click on the executable iDaVIE file.

Source code

Please see Building iDaVIE from source for instructions on building iDaVIE from the source code. We also provide detailed Contributing to the iDaVIE project guidelines.

Configuration File

The first time iDaVIE is launched, a file named config.json will be generated in the main directory where the executable is located. This file contains the default configuration settings for the software. The user can modify this file to customize the software to their needs. The configuration file has the following settings that can be modified:

Config Options

Configuration Setting

Description

$schema

The URI of the JSON schema used for validation and code

completion with JSON editors. This should not be modified.

maxModeDownsampling

Use maximum-mode downsampling when reducing cube size before

uploading to the GPU. This takes the maximum values of the 3D

windows of voxels (depending on downsampling factors needed

to reduce the cube size to be under gpuMemoryLimitMb) and

sets individual voxels to those values in the downsampled version

of the cube. Setting to false will use the slower average mode

that sets the voxel values to the average of the 3D windows. The downsampling

algorithm can be found here in the iDaVIE source code.

Default: true.

foveatedRendering

Use static foveated rendering to improve rendering performance at

the expense of image quality in the periphery of the headset display.

Default: true.

bilinearFiltering

Use bilinear filtering when sampling from the data texture on the

GPU. Smooths cube appearance at the expense of performance. It is

recommended to leave on false as this gives voxels in the cube a

more obvious definition. Default: false.

gpuMemoryLimitMb

Maximum size (in megabytes) of cubes uploaded to the GPU. Cubes

larger than this limit will be downsampled before GPU upload.

Stronger GPUs can push this limit higher. Default: 384.

maxRaymarchingSteps

Maximum number of raymarching steps to take when rendering the

cube. A larger number of steps will improve cube appearance when

large cubes are used, at the expense of performance. Default: 384.

angleCoordFormat

Format for angle coordinates.

Options: Sexagesimal, Decimal. Default: Sexagesimal.

velocityUnit

Unit for velocity. Options: Km, M. Default: Km.

defaultColorMap

Default colour map to apply when loading a new cube.

Options: Any of those on this list of matplotlib maps.

Default: Inferno.

defaultScalingType

Default scaling type to use when applying the colour map to a cube.

Options: Linear, Log, Sqrt, Square, Power,

Gamma. Default: Linear.

voiceCommandConfidenceLevel

Confidence level threshold to use when recognizing voice commands.

Options: High, Medium, Low, Rejected.

Default: Low.

flags

The different flag strings that can be applied to sources in a source

list, and exported with them. Other suggested flags can be letters or

quality (i.e. “Good”, “Bad”, etc.). Default: ["-1", "0", "1"].

histogramIncrementSteps

The number of steps that make up the full range of the min/max

scaling for the histogram in the VR Plots window. Default: 40.

histogramStepsPerSecond

The number of steps per second when incrementing the histogram

min/max scales in the VR Plots window. Default: 10.

useQuickModeForPercentiles

Use the quick, less precise percentile calculation for the scale

min/max that uses the histogram instead of the full data set when

selecting pre-defined histogram percentiles for the min/max scales

in the desktop GUI. Default: true.

restFrequenciesGHz

Rest frequencies in GHz that can be chosen in the desktop or VR

GUIs. These are used for frequency <-> velocity conversions. Add

more to avoid typing in manually every session. Default:

{"HI": 1.420406, "12CO(1-0)": 115.271, "12CO(2-1)": 230.538, "12CO(3-2)": 345.796, "Halpha": 456806}.

tunnellingVignetteOn

Enable tunnelling vignette that adds black region in headset

peripheries. Default: true.

tunnellingVignetteIntensity

Intensity of the tunnelling vignette. Default: 1.0.

tunnellingVignetteEnd

End value of the tunnelling vignette. This is how far the vignette

extends into the view. Default: 0.40.

displayCursorInfoOutsideCube

Allow the controller to display information outside the volume cube.

Default: false.

displayVoiceCommandStatus

Display the voice command status in the cursor information.

Default: true.

usePushToTalk

Enable the requirement that the secondary button on the primary

controller must be held down to use voice commands. This is

recommended for noisy environments. Default: false.

useSimpleVoiceCommandStatus

Use the simple voice command status indicator. This displays simple

icons to indicate the status of voice commands. Setting this to

false uses a more informative text version. Default: true.

importedFeaturesStartVisible

Imported sources start visible. Default: true.

Moment Maps Config Options

Moment Map Setting

Description

momentMaps.defaultThresholdType

Default threshold type to use when calculating moment maps.

Options: Mask, Threshold. Default: Mask.

momentMaps.defaultLimitType

Default limit type to use when rendering moment maps.

Options: ZScale, MinMax. Default: ZScale.

momentMaps.defaultThreshold

Default threshold value to use when calculating moment maps

with a threshold type. Default: 0.

momentMaps.mom1MaskThreshold

Mask threshold for M1 moment map. Default: 0.

momentMaps.m0.colorMap

Colour map for M0 moment map. Options include any of the

colourmaps found here.

Default: Plasma.

momentMaps.m0.scalingType

Scaling type for M0 moment map. Options are the same as

defaultScalingType. Default: Sqrt.

momentMaps.m1.colorMap

Colour map for M1 moment map. Options include any of the

colourmaps found here.

Default: Plasma.

momentMaps.m1.scalingType

Scaling type for M1 moment map. Options are the same as

defaultScalingType. Default: Linear.

Troubleshooting

In this section we share some useful tips where we found a solution to a known issue:

  • Under some circumstances, the voice commands stop working. If this happens, we found that the following sequence of actions usually solves the problem (NOTE: this solution has been tested only with Oculus Rift S and on machines where the RealTek Audio driver is installed, we cannot assure it will work for all configurations)

    1. take the headset off

    2. make sure the iDaVIE Desktop GUI is front and centre and no other windows are in front of it

    3. use the Windows search function (lower left hand corner - says Type here to search), and type audio

    4. open the RealTek Audio Console that will apper after the search

    5. check that the Microphone is set to maxium; toggle <mute> on and then off. Now the mic should be on and ready to receive commands.

    6. close the Audio Console

    7. put the headset back on and use the voice commands as normal.

  • If errors are encountered that you can’t solve, please:

    1. Post an issue on the Github repository, or,

    2. Make contact with us and send us the log files along with your bug reports. The log files can be found in the directory iDaVIE/Outputs/Logs.

Warning

Unity only allows for a maximum of two log files to be stored. Therefore, if a problem is encountered with iDaVIE, make sure to copy the log file to a different folder BEFORE starting a new iDaVIE session, otherwise the log file reporting the specific problem encountered will be lost.

Known issues

The following are issues we already know about and that will be fixed as soon as possible:

  1. Problem with virus protection systems. We will make a request to Norton to have our software “whitelisted”. In the meantime the virus protection does not recognize the .exe and puts up the warning.